package  
{
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	import net.flashpunk.masks.Pixelmask;
	
	/**
	 * ...
	 * @author Donatello
	 */
	public class WallBreakable extends Entity
	{
		[Embed(source = "img/brickbreak.png")] private const BREAK_IMG:Class;
		
		public function WallBreakable(posX : Number , posY :Number) 
		{
			graphic=new Image(BREAK_IMG);
            
			mask = new Pixelmask(BREAK_IMG);			
			type = "WallBeakable";
			
			x = posX;
            y = posY;
        	
		}
		
	}

}